All along, the built-in renderer has been 3dmax weaknesses. However, 3dmax6 appearance will completely change everyone's view. In this 3dmax6 new features in the improvement of the rendering rate is the largest, can be said 3dmax6 revolutionary improvement.
Improved rendering dialog
The new rendering dialog box using multiple forms panel to integrate the previously separate versions of the environment, rendering effects, and panel, as shown in Figure 01.
Figure 01
New mental ray renderer
Ever remember, max5 the object properties panel, existing mental ray panel, then have someone guess 3dmax6 will be integrated mental ray renderer, so that those of us max users 3dmax6 hope. Sure enough, discreet live up to expectations, in 3dmax6 added the mental ray renderer.
The following is the official on the integrated mental ray renderer's a description:
3dmax6 integrated mental ray renderer. mental ray renderer can provide real rendering, including global illumination and caustic effects GI focusing effect. Object properties, lighting, cameras, materials, and improving the support mapping of various mental ray renderer, and can be rendered using mental ray shaders.
The following are effects of mental ray rendering of the car plan, as shown in Figure 02.
Figure 02
Added command line rendering
New command line rendering capabilities enable users to perform batch rendering work without the need to manually operate the max. (Trial version of the feature is disabled)
Implementation of the windows start> run command, in the Run dialog box, type e: 3dsmax63dsmaxcmd e: 3dsmax6scenes myScene.max, you can direct rendering has produced a good scene. The statement, in front of the installation path for the 3dmax6, later to render the max file path, as shown in Figure 03.
Figure 03
If you want to render the scene file output a 800X600 the jpg image, type: e: 3dsmax63dsmaxcmd-outputName: e: 3dsmax6imagesmyImage.jpg-w 800-h 600 e: 3dsmax6scenesmyScene.max. One-outputName: behind the path to save the picture,-w is the width of the pixel behind,-h is high behind the pixels, e: 3dsmax6scenesmyScene.max is the max file.
Network rendering, you can enter: e: 3dsmax63dsmaxcmd-submit e: 3dsmax6scenesmyScene.max
New Shockwave output
Users to create scenes and animations 3dmax6 into Shockwave 3D (W3D) format, so that the documents produced in 3dmax6 able to use Macromedia Director.
Implementation of the File> Export> Save As Type> Shockwave 3D Scene Export (*. W3D) command, you can convert the W3D format, convert it Settings dialog box, as shown in Figure 04.
Figure 04
[Next]
Add individual rendering
3dmax6 added to individual objects independent of the scene rendering, enabling users to render complex scenes in a separate one "element", such as object color, lighting, background.
In the scene to establish a good material has been given to the ground, and with a background map of the environment. As shown in Figure 05.
Figure 05
Press F10 to open rendering dialog box, open the Render Elements panel, click the Add button in the Render Elements dialog box, select the Background, as shown in Figure 06, click the ok button.
Figure 06
And then rendering the image, as shown in Figure 07, the system according to the command just executed, only the rendering part of the background.
Figure 07
New Global SuperSampling function
In 3dmax6, the scene is a kind of default all objects supersampling method of calculation. The new feature enables users to better control the scene, in particular, there are many materials to make a big scene, you can control the global supersampling most of the material. Users can also use local supersampling set of individual material supersampling. (Mental ray renderer will not support SuperSampling set and replace it with mental ray comes with the sampling method)
Figure 08 shows, the material development of the dialog box under the volumes SuperSampling column.
Figure 08
Add Print Size Wizard
3dmax6 new print size guide, allowing users to pick which set the output image in 3dmax6 the size and precision, this is a very useful function.
A rendering scene, the Executive Rendering> Print Size Wizard command, as shown in Figure 09, in the dialog box to set paper size, units, axial, print accuracy and other parameters.
Figure 09
Click the Files button, select the path to save the picture. Finally click the Quick Render button, fast rendering graphics.
Support for High Dynamic Range (HDRI) picture
3dmax6 able to image up into HDRI image format, shown in Figure 10, is the HDRI Save Settings dialog box.
Figure 10
[Next]
Add Panorama (Panorama) output devices
Panorama (Panorama) output device to render a 360 degree rotation of the spherical panoramic image, as shown in Figure 11.
Figure 11
In the scene in an indoor environment, and in the center of the scene set up a video camera, as shown in Figure 12.
Figure 12
Implementation of the Rendering> Panoramic Exporter command, as shown in Figure 13, in the dialog box to set the output size and the camera, click the Render button to start rendering.
Figure 13
Complete rendering, shown in Figure 14, users can Panorama (Panorama) output viewer the freedom to observe inside the indoor environment.
Figure 14
Rendering is complete, the user can render the results saved as Cylinder, Sphere, or QuickTimeVR. Figure needs to be saved if need QuickTime5 QuickTimeVR or later, and pay attention to when the need to select the Recommended Install installation method.
Panorama (Panorama) The emergence of the output device, and further enhance the production capacity of the indoor environment 3dmax.
New rendering on / off option
In the Object Properties dialog box, the new rendering on / off option, users can view, select those objects need to render those who do not need. Shown in Figure 15.
Figure 15
New Split Scanline rendering
Split Scanline rendering work to be carried out separately, the function for some very high-precision image rendering is very useful.
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